Radhika Beaumé
UX Designer
My Projects

What I love doing in a Project

User Research

photo collage of photos done during user research

My last two projects Integra11y and Ma Voix couldn't have been possible without thorough user research.
My favourite methods are:
Observation/immersion
Photo-elicitation - interview with visual support like photos

Observation helps me to go beyond empathy and understand users, their needs, their tasks in their context/environment - an ethnographic study truly open the doors for a UX researcher.
Photo-elicitation - during interviews without visual support, it's often difficult to obtain data on the true motivations and pain points especially of a target audience that is differently challenged ie)visual/hearing disability. A chronological photo collage helped me to understand the real fear or truly bad experience they had with inaccessible online classes and digital platforms.

Prototype Iterations with the end user

photo collage of prototype testing with end users

My experience in game development, specially table top games, have taught me to keep the process users/players centered. Testing every new game mechanics is the norm. The tunnel effect is a dreaded commodity and a very expensive hazard.
Example: In Pirate Partage we incorported use of chopsticks as a game mechanic not testing it with the target audience ie)low to middle level corporate employees in India. When we went to run few workshops in India, we realised they have never used chopsticks, so the learning curve for the game became insurmountable. I consider it a UX design failure on our part. A lesson learnt.

Story Telling

photo collage of prototype testing with end users

Knowing that emotion is so vital to how we think makes it more important to create not just a functional and usable experience, but to seek and make a meaningful connection.
According to Carl Jung, we are all born with a subconscious idea of what a “hero”, a “mentor”, and a “quest” should be.
Stories help to create an emotional connection. It can help us move towards Reflective Design, where we associate products on a personal level and associate meaning and value to them. By centering around a specific theme or character, various unconnected parts of an experience can be brought together to give a wholesome picture.
Example: In the project Sonar, I developed a narrative using John Campbell's mono myth and the Tin Man from The Wizard of Oz. The theme "call to adventure" for the IGEM participants helped us to create a narrative which the users can relate to, create a mascot “a friend” who helps them for onboarding and various tutorials in the application.

Project Impact

Project Includo - Another Day, Pirate Partage, Hired and Pin my State

15 companies adopted it
35 companies tested it
750 game sessions
4 game sessions

Exile to Home

15 companies adopted it
35 companies tested it

Integra11y

15 companies adopted it
35 companies tested it

3 visually imapired students and 3 auditorily impaired students

Projects

Some of my latest projects

UX

Ma Voix_ logo , a digital tool for communication for autistic children

Ma Voix

A digital communication tool for non-verbal, intellectually deficient autistic young adults

Tanaguru_logo

Intergra11y

Virtual Learning Platform for people with disability

Curd & Curry logo

Curd & Curry

Mobile Application for browsing Indian restaurants in Paris

Gamification

Logo Sonare

Sonar

Mobile Application for social networking

Exile to Home Virtual reality pedagogy game

Exile to Home

Mixed Reality Educational Game

Augumented Gymnasium project, a multiplayer interactive game

Augmented Gymnasium

Interactive Multiplayer Game

Anotherday

Video game

Pirate Partage

Hybrid Video Game

meduse_pic

Contact

I would love to hear from you, Call me (+33)06 27 63 13 27